1 CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”
Jason Turner's conference talk writing a Commodore 64 game in modern C++, cited to show how well compilers optimise and how constexpr suits tiny targets.
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Jason Turner's conference talk writing a Commodore 64 game in modern C++, cited to show how well compilers optimise and how constexpr suits tiny targets.
A CppCon talk praised for showing how familiar C firmware patterns can become declarative, strongly typed C++, with compile-time tables a highlight for one viewer.
A talk on compile-time techniques in C++ for firmware, cited in embedded discussions, and one viewer found it interesting but demanding.